Heroes Database
Browse all 46 heroes in Dungeonbound. Filter by mode and search entries.
A bloated toad sage who drowns foes in venom. Huge health, but slow.
Fights with home-brewed potions. No weapon slots.
Light and quick. The bow hits hardest of all but has limited shots each battle.
Slow, stubborn and plated from boot to brow.
A foot soldier drilled with the spear.
A knight in scorched plate whose blows set foes alight.
A noble who feeds on the fight.
A bare-knuckle brawler. No weapon slots and very fast hands.
Fights with no weapon. Brews potions after battles, and they break less often.
The sturdiest start, with the most Block. A slow swing, and a tree of healing and Thorns.
A scholar of forbidden toxins.
A weaver of dark magic. Fragile, but the spells hit hard.
A radiant zealot who burns foes with holy fire.
A crusader wreathed in embers.
A duelist who fights on the wind.
Ruler of the restless dead, draining life with every strike.
The greatest caster alive, with huge magic damage.
A keeper of the cold below who kills with the grave's chill.
A sewer-born survivor who scrapes up gold everywhere.
A shrine keeper who cannot be worn down, and shrugs off magic.
A living bulwark of plate and stone.
A delinquent gambler with a wooden sword. Quick and lucky, but frail.
Fragile but hits hard with magic that ignores Block. Pick a school: Lightning, Frost or Fire.
A vampire who feeds on every wound.
A skeleton king who refuses to stay dead. Shrugs off magic.
Fights unarmed, so no weapons. Dmg grows every level, and magic hits softer.
A sworn shield of the faith, mending through every fight.
Spreads the sickness and sells the cure.
A Halloween guest, free until November 30. Burns and terrifies, and haunted gear drops for him alone.
A treasure seeker with a blessed compass.
A corpse that refused the grave.
A ranger off the campaign trail. The bow hits hard but has limited shots each battle.
A masked brute with a bloody cleaver. Slow, huge and always cutting.
An unarmed martial artist. Fights without weapons (none drop on this climb), with Dmg that grows every level.
A Halloween scarecrow with a candle for a brain. Burns, frightens and loves a treat.
The Solar Knight, off the campaign trail.
Wields two weapons at once and starts with Multi Trigger.
A sorcerer of the old wyrms.
Tiny, frantic and very fast, with almost no health or Block.
A conduit for the storm. Every strike lands as raw lightning.
A walking fortress. Huge health and Block, but soft hits.
A veteran of the long crusade who grows hardier every encounter.
A chooser of the slain.
Steady and hard to break. Blocks often and refills Block fast.
A druid of tooth and thorn.
A half-dragon with a furnace heart.