Type to search database entities...
Mode:
Showing 46 of 46 heroes
Albus
AlbusClimb

A bloated toad sage who drowns foes in venom. Huge health, but slow.

Alchemist (Climb)
Alchemist (Climb)Climb

Fights with home-brewed potions. No weapon slots.

Archer
ArcherCampaign

Light and quick. The bow hits hardest of all but has limited shots each battle.

Armored Dwarf
Armored DwarfClimb

Slow, stubborn and plated from boot to brow.

Ashigaru
AshigaruClimb

A foot soldier drilled with the spear.

Black Knight
Black KnightClimb

A knight in scorched plate whose blows set foes alight.

Blood Countess
Blood CountessClimb

A noble who feeds on the fight.

Haru
HaruClimb

A bare-knuckle brawler. No weapon slots and very fast hands.

Alchemist (Campaign)
Alchemist (Campaign)Campaign

Fights with no weapon. Brews potions after battles, and they break less often.

Paladin (Campaign)
Paladin (Campaign)Campaign

The sturdiest start, with the most Block. A slow swing, and a tree of healing and Thorns.

Zagreus
ZagreusClimb

A scholar of forbidden toxins.

Enchanter
EnchanterClimb

A weaver of dark magic. Fragile, but the spells hit hard.

Fire Angel
Fire AngelClimb

A radiant zealot who burns foes with holy fire.

Flame Knight
Flame KnightClimb

A crusader wreathed in embers.

Gale Dancer
Gale DancerClimb

A duelist who fights on the wind.

Hades
HadesClimb

Ruler of the restless dead, draining life with every strike.

The King
The KingClimb

The greatest caster alive, with huge magic damage.

Gravewarden
GravewardenClimb

A keeper of the cold below who kills with the grave's chill.

Gutter Rat
Gutter RatClimb

A sewer-born survivor who scrapes up gold everywhere.

Himiko
HimikoClimb

A shrine keeper who cannot be worn down, and shrugs off magic.

Ironclad
IroncladClimb

A living bulwark of plate and stone.

Jeiku
JeikuClimb

A delinquent gambler with a wooden sword. Quick and lucky, but frail.

Mage
MageCampaign

Fragile but hits hard with magic that ignores Block. Pick a school: Lightning, Frost or Fire.

Makken
MakkenClimb

A vampire who feeds on every wound.

Midas
MidasClimb

A skeleton king who refuses to stay dead. Shrugs off magic.

Monk
MonkCampaign

Fights unarmed, so no weapons. Dmg grows every level, and magic hits softer.

Paladin (Climb)
Paladin (Climb)Climb

A sworn shield of the faith, mending through every fight.

Achlys
AchlysClimb

Spreads the sickness and sells the cure.

Pumpkin Head (Campaign)
Pumpkin Head (Campaign)Campaign

A Halloween guest, free until November 30. Burns and terrifies, and haunted gear drops for him alone.

Relic Hunter
Relic HunterClimb

A treasure seeker with a blessed compass.

Revenant
RevenantClimb

A corpse that refused the grave.

Windrunner
WindrunnerClimb

A ranger off the campaign trail. The bow hits hard but has limited shots each battle.

The Butcher
The ButcherClimb

A masked brute with a bloody cleaver. Slow, huge and always cutting.

Stonefist
StonefistClimb

An unarmed martial artist. Fights without weapons (none drop on this climb), with Dmg that grows every level.

Pumpkin Head (Climb)
Pumpkin Head (Climb)Climb

A Halloween scarecrow with a candle for a brain. Burns, frightens and loves a treat.

Crusader
CrusaderClimb

The Solar Knight, off the campaign trail.

Rogue
RogueCampaign

Wields two weapons at once and starts with Multi Trigger.

Sansara
SansaraClimb

A sorcerer of the old wyrms.

Snuffy
SnuffyClimb

Tiny, frantic and very fast, with almost no health or Block.

Stormcaller
StormcallerClimb

A conduit for the storm. Every strike lands as raw lightning.

Atlas
AtlasClimb

A walking fortress. Huge health and Block, but soft hits.

Templar Knight
Templar KnightClimb

A veteran of the long crusade who grows hardier every encounter.

Valkyrie
ValkyrieClimb

A chooser of the slain.

Warrior
WarriorCampaign

Steady and hard to break. Blocks often and refills Block fast.

Wildheart
WildheartClimb

A druid of tooth and thorn.

Wyrmblood
WyrmbloodClimb

A half-dragon with a furnace heart.