Relics Database
Browse all 133 relics in Dungeonbound. Filter by rarity and search entries.
Gain 5 levels right now
Take 50% less Poison damage
+12 Max Mana
Spells add 50% more Dmg
Take 50% less Burn damage
+1 Block permanently after every dungeon encounter
+20% Dmg
35% chance to heal on attack
15% Lifesteal
Vampiric items count as your hero's type, and your type bonus rises to 20%
Undead items drop more often
A free potion after every won battle
+50% Gold from monsters
+20% Multi Trigger
+8 Thorns
-10% Max HP
+10 Block
+15% Block
+3 Block permanently after every dungeon encounter
+100% Gold from beating rivals
25% chance to inflict 2 Burn on hit
-5% Crit
Gain 150 Gold right now
50% chance foes start the battle with 1 Freeze
+2 Dmg per relic held
+10% Dmg
25% chance a potion use costs no Ammo
+60% Gold from beating rivals
+20 Max Mana
Rolls a D12 for co-op loot. Wheel spins and the Gambler's forge cost 30% less. Rival wins pay 50% more Gold
Dragon items drop more often
Gain 350 Gold right now
When hit: 25% chance to inflict 1 Burn on the attacker
Your Burn deals 25% more damage
Fire items count as your hero's type
Critical hits deal 25% more damage
Beast items count as your hero's type, and your type bonus rises to 20%
+15% damage vs enemies at half HP or less
12% chance to inflict 1 Burn on hit
+2 Poison stacks on every application
+2 Dmg permanently after every dungeon encounter
+15% Luck
8% chance to inflict 1 Freeze on hit
When hit: 20% chance to Freeze the attacker
+10% Dodge. Starts every battle with 1 Charge per level
+10% Luck. Jeiku's own items show up more often
Shop prices and rerolls cost 18% less
+20% damage vs enemies at full HP
+4 Max HP per level
+20 Gold after every dungeon encounter, and 10 more per floor
Shop prices and rerolls cost 12% less
+15% Crit
Starts every battle with 3 Regen per level
+10 Max HP permanently after every dungeon encounter
Haunted items count as your hero's type
Gain 3 levels right now
+10% Dodge
25% chance to reroll the rarity of loot, chests and shop wares, keeping the better
+30 Max HP
+4 Thorns permanently after every dungeon encounter
+15% Crit
Your hero's affinity bonus rises by 10%
Your hero's affinity bonus rises by 20%
25% chance to inflict 2 Burn on hit
-2 Speed
-25% Gold from beating rivals
10% chance to heal on attack
+2 Max Mana
Your first 3 rerolls in each shop are free. Each shelf has a 25% chance of one extra higher level piece
+8% Crit
+8 Max Mana
Potions fuse at the forge, Alchemist-only potions appear
40% chance to inflict Bleed on hit. Axes give 30% more of their stats
+25% Gold from beating rivals
+1 Dmg per 100 Gold held (max 10)
Each new floor: +10% of your Gold as interest (max 60)
+8 Max HP per floor reached
A lost battle pays its full Gold instead of half
Foes start every battle with 3 Burn
+2 hearts
Every item counts as your hero's type
+15% Multi Trigger
When hit: 20% chance to gain 1 Dmg this battle
Gain 4 levels right now
Frost items count as your hero's type
When you dodge: 50% chance to trigger a random item on your board
Shop prices and rerolls cost 25% less
Arcane items count as your hero's type
A random rune etches itself into your loadout
-10% Dmg
12% chance to inflict 1 Bleed on hit
Starts every battle with 4 Regen per level
+25% Multi Trigger
+30% XP
Your Bleed deals 25% more damage
+60 Gold at the start of every floor
+1 Max HP per monster killed this run
Three random runes etch themselves into your loadout
+6% Dodge
30% chance to heal on attack
+1 heart
Spears give 50% more of their stats
Spells add 25% more Dmg
When hit: 15% chance to Stun the attacker
Immune to Stun
30% chance a potion use costs no Ammo
+1 Speed permanently after every dungeon encounter (up to +5)
Lightning items count as your hero's type
+15% Multi Trigger
+35% Max HP
Holy items count as your hero's type, and your type bonus rises to 20%
+2 Speed
8% chance to inflict 1 Stun on hit
+25% Max HP
+40 Gold at the start of every floor
Gain a level right now
+6 Block
+12% Max HP
When hit: 15% chance to heal
Gain 25 Gold every level up
+8% Multi Trigger
Two random runes etch themselves into your loadout
+15% damage vs faster enemies
Begins the climb with 6 hearts
Your Poison deals 25% more damage
Poison items count as your hero's type
+2 Dmg per level
+12% Max HP
+10% Dmg
+10% Magic Resist
+4 Dmg
Curse shrines grant 25% more
25% chance to inflict 2 Burn on hit