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Showing 300 of 462 upgrades (Page 1 of 2)
UpgradeSkill TreeCostMax RanksCategoryDemoSummary
Thick Apron
Thick Apron
Alchemist100 Gold4Defense—+2 Block
Bitter Draught
Bitter Draught
Alchemist5 Gold7Damage—+1 Dmg
Caustic Mix
Caustic Mix
Alchemist1 Skill Point1Damage—+3 Dmg
Corrosive Brew
Corrosive Brew
Alchemist1 Skill Point1Damage—+5 Dmg
Aqua Regia
Aqua Regia
Alchemist2 Skill Point1Damage—+8 Dmg
Refined Formula
Refined Formula
Alchemist120 Gold5Damage—+2 Dmg
Master Formula
Master Formula
Alchemist300 Gold5Damage—+3 Dmg
Bigger Bag (Alchemist)
Bigger Bag (Alchemist)
Alchemist3 Skill Point3Unlocks—+1 bag row per level, the bag scrolls
Splash Guard
Splash Guard
Alchemist120 Gold3Defense—+3% Block Chance
Steady Hands
Steady Hands
Alchemist150 Gold2Defense—+15% Block Regen
Volatile Reagent
Volatile Reagent
Alchemist60 Gold3Damage—+2% Crit
Unstable Compound
Unstable Compound
Alchemist1 Skill Point2Damage—+0.1 Crit Damage
Clear Head
Clear Head
Alchemist2 Dungeon Point1Defense—Immune to Stun
Magnum Opus
Magnum Opus
Alchemist1 Dungeon Point1Economy—+20% XP from kills
Field Remedy
Field Remedy
Alchemist60 Gold2Sustain—Recover 15% more HP when entering a new floor
Transmutation (Alchemist)
Transmutation (Alchemist)
Alchemist180 Gold3Economy—+10% Gold from kills
Tonic of Vigor
Tonic of Vigor
Alchemist20 Gold3Sustain—+15 Max HP
Iron Stomach
Iron Stomach
Alchemist1 Skill Point2Sustain—+25 Max HP
Fortifying Elixir
Fortifying Elixir
Alchemist110 Gold5Sustain—+20 Max HP
Panacea
Panacea
Alchemist280 Gold5Sustain—+30 Max HP
Lucky Find
Lucky Find
Alchemist60 Gold2Economy—+5% Luck
Warding Salts
Warding Salts
Alchemist20 Gold4Defense—+5% Magic Resist
Neutralizer
Neutralizer
Alchemist1 Skill Point2Defense—+6% Magic Resist
Inert Coating
Inert Coating
Alchemist1 Skill Point2Defense—+8% Magic Resist
Perfect Solvent
Perfect Solvent
Alchemist2 Skill Point1Defense—+10% Magic Resist
Herb Lore (Alchemist)
Herb Lore (Alchemist)
Alchemist40 Gold2Sustain—Potions are 25% stronger
Distillation
Distillation
Alchemist160 Gold2Sustain—Potions are 25% stronger
Grand Work
Grand Work
Alchemist2 Skill Point1Sustain—Potions are 25% stronger
Restorative
Restorative
Alchemist60 Gold3Sustain—+5% chance to heal on attack
Smelling Salts
Smelling Salts
Alchemist1 Skill Point2Sustain—+5% chance to heal when hit
Trade Secrets
Trade Secrets
Alchemist200 Gold3Economy—Shop prices and rerolls cost 5% less
Acid Flask
Acid Flask
Alchemist70 Gold2Defense—+3 Thorns
Vitriol
Vitriol
Alchemist150 Gold3Defense—+4 Thorns
Take the Oath
Take the Oath
Alchemist3 Skill Point1Unlocks—Unlock the Paladin
Finishing Dose
Finishing Dose
Alchemist130 Gold3Damage—+10% damage vs enemies below half HP
Field Notes
Field Notes
Alchemist250 Gold3Economy—+5% XP from kills
Leather Bracers
Leather Bracers
Archer100 Gold4Defense—+2 Block
Steady Aim
Steady Aim
Archer5 Gold7Damage—+1 Dmg
Power Draw
Power Draw
Archer1 Skill Point1Damage—+3 Dmg
Master Archer
Master Archer
Archer1 Skill Point1Damage—+5 Dmg
Legendary Marksman
Legendary Marksman
Archer2 Skill Point1Damage—+8 Dmg
Heavy Draw
Heavy Draw
Archer90 Gold5Damage—+2 Dmg
Master Bowyer
Master Bowyer
Archer260 Gold5Damage—+3 Dmg
Bigger Bag (Archer)
Bigger Bag (Archer)
Archer3 Skill Point3Unlocks—+1 bag row per level, the bag scrolls
Barbed Tips
Barbed Tips
Archer60 Gold2Damage—+8% chance to inflict 1 Bleed on hit
Barbed Heads
Barbed Heads
Archer140 Gold3Damage—+6% chance to inflict 1 Bleed on hit
Serrated Tips
Serrated Tips
Archer150 Gold4Damage—+1 Bleed damage per stack
Sidestep Guard
Sidestep Guard
Archer130 Gold3Defense—+3% Block Chance
Ricochet (Archer Tier 1)
Ricochet (Archer Tier 1)
Archer1 Skill Point2Damage—+6% chance single strikes arc to another enemy
Ricochet (Archer Tier 2)
Ricochet (Archer Tier 2)
Archer180 Gold3Damage—+5% chance single strikes arc to another enemy
Parting Shot
Parting Shot
Archer130 Gold3Defense—+10% chance to counterattack after dodging
Keen Eye (Archer)
Keen Eye (Archer)
Archer20 Gold5Damage—+2% Crit
Weak Points
Weak Points
Archer1 Skill Point2Damage—+3% Crit
Deadeye
Deadeye
Archer1 Skill Point2Damage—+4% Crit
Eagle Eye
Eagle Eye
Archer180 Gold4Damage—+2% Crit
Piercing Shot
Piercing Shot
Archer1 Skill Point3Damage—+0.1 Crit Damage
Killshot
Killshot
Archer2 Skill Point2Damage—+0.15 Crit Damage
Vital Shot
Vital Shot
Archer230 Gold3Damage—+0.1 Crit Damage
Nimble
Nimble
Archer25 Gold4Defense—+2% Dodge
Roll Away
Roll Away
Archer1 Skill Point3Defense—+2% Dodge
Fleetfoot (Archer)
Fleetfoot (Archer)
Archer160 Gold4Defense—+1% Dodge
Split the Arrow
Split the Arrow
Archer3 Dungeon Point1Damage—+20% chance single strikes arc to another enemy
Marksman's Mark
Marksman's Mark
Archer2 Dungeon Point1Damage—+0.5 Crit Damage
Ghost Step
Ghost Step
Archer1 Dungeon Point1Defense—+8% Dodge
Catch Your Breath
Catch Your Breath
Archer80 Gold2Sustain—Recover 15% more HP when entering a new floor
Bounty Hunter
Bounty Hunter
Archer180 Gold3Economy—+10% Gold from kills
Trail-Hardened
Trail-Hardened
Archer20 Gold3Sustain—+12 Max HP
Survivalist
Survivalist
Archer1 Skill Point2Sustain—+20 Max HP
Ranger's Grit
Ranger's Grit
Archer90 Gold5Sustain—+18 Max HP
Trailhardened
Trailhardened
Archer240 Gold5Sustain—+28 Max HP
Scavenger
Scavenger
Archer50 Gold2Economy—+5% Luck
Keen Scavenger
Keen Scavenger
Archer170 Gold3Economy—+3% Luck
Warding Charm
Warding Charm
Archer110 Gold4Defense—+4% Magic Resist
Rapid Shot
Rapid Shot
Archer40 Gold4Damage—+5% Multi Trigger
Storm of Arrows
Storm of Arrows
Archer1 Skill Point3Damage—+5% Multi Trigger
Volley (Archer Tier 2)
Volley (Archer Tier 2)
Archer200 Gold4Damage—+3% Multi Trigger
Poultice
Poultice
Archer120 Gold2Sustain—Potions are 25% stronger
Arrow Storm
Arrow Storm
Archer2 Skill Point2Damage—+3% chance for a third Multi Trigger repeat
Field Dressing (Archer)
Field Dressing (Archer)
Archer120 Gold3Sustain—4% chance to heal on attack
Fleet Fingers
Fleet Fingers
Archer50 Gold2Damage—+1 Speed
Quicknock
Quicknock
Archer1 Skill Point2Damage—+1 Speed
Rapid Nock
Rapid Nock
Archer220 Gold3Damage—+1 Speed
Volley (Archer Tier 1)
Volley (Archer Tier 1)
Archer1 Skill Point3Damage—+5% chance for a second Multi Trigger repeat
Mix the Draught
Mix the Draught
Archer3 Skill Point1Unlocks—Unlock the Alchemist
Kite
Kite
Archer60 Gold2Damage—+10% damage vs faster enemies
Lead the Target
Lead the Target
Archer150 Gold2Damage—+10% damage vs faster enemies
First Strike
First Strike
Archer60 Gold2Damage—+12% damage vs enemies at full HP
First Blood (Archer)
First Blood (Archer)
Archer170 Gold3Damage—+10% damage vs enemies at full HP
Killing Shot
Killing Shot
Archer140 Gold3Damage—+12% damage vs enemies below half HP
Extra Arms (Archer)
Extra Arms (Archer)
Archer3 Skill Point4Unlocks—+1 weapon slot (up to 5)
Seasoned
Seasoned
Archer250 Gold3Economy—+5% XP from kills
Flame Attunement
Flame Attunement
Fire (Mage Subclass)40 Gold3Damage—+10% stats from fire items
Searing Focus
Searing Focus
Fire (Mage Subclass)80 Gold3Damage—+2 Dmg
Kindling Touch
Kindling Touch
Fire (Mage Subclass)60 Gold3Damage—6% chance to inflict 1 Burn on hit
Wildfire
Wildfire
Fire (Mage Subclass)180 Gold2Damage—+4% chance to inflict 1 Burn on hit
Stoked Flames
Stoked Flames
Fire (Mage Subclass)90 Gold3Damage—+1 Burn damage per stack
White Heat
White Heat
Fire (Mage Subclass)200 Gold2Damage—+1 Burn damage per stack
Blazing Fury
Blazing Fury
Fire (Mage Subclass)35 Gold1Damage—+5% Crit
Flashpoint
Flashpoint
Fire (Mage Subclass)150 Gold3Damage—+0.1 Crit Damage
Inferno
Inferno
Fire (Mage Subclass)60 Gold1Damage—+5 Dmg
Banked Coals
Banked Coals
Fire (Mage Subclass)70 Gold3Sustain—+8 Max HP
Ashborn
Ashborn
Fire (Mage Subclass)3 Dungeon Point1Defense—Take 50% less Burn damage
Searing Edge
Searing Edge
Fire (Mage Subclass)35 Gold1Damage—+2 Dmg
Heart of the Pyre
Heart of the Pyre
Fire (Mage Subclass)60 Gold1Damage—+5 Dmg
Ember Spark
Ember Spark
Fire (Mage Subclass)20 Gold1Damage—+2 Dmg
Combustion Entrance
Combustion Entrance
Fire (Mage Subclass)130 Gold2Damage—20% chance to Burn each enemy at battle start
Cloak of Cinders
Cloak of Cinders
Fire (Mage Subclass)110 Gold2Defense—When hit: 12% chance to inflict 1 Burn on the attacker
Finishing Flame
Finishing Flame
Fire (Mage Subclass)160 Gold2Damage—+10% damage vs enemies below half HP
Frost Attunement
Frost Attunement
Frost (Mage Subclass)40 Gold3Damage—+10% stats from frost items
Frozen Shield
Frozen Shield
Frost (Mage Subclass)35 Gold1Defense—+2 Block
Glacial Edge
Glacial Edge
Frost (Mage Subclass)80 Gold3Damage—+2 Dmg
Ice Bulwark
Ice Bulwark
Frost (Mage Subclass)160 Gold2Defense—+3% Block Chance
Slippery Frost
Slippery Frost
Frost (Mage Subclass)35 Gold1Defense—+5% Dodge
Glacial Fortitude
Glacial Fortitude
Frost (Mage Subclass)60 Gold1Sustain—+15 Max HP
Biting Cold
Biting Cold
Frost (Mage Subclass)60 Gold3Damage—5% chance to inflict 1 Freeze on hit
Deep Freeze
Deep Freeze
Frost (Mage Subclass)180 Gold2Damage—+3% chance to inflict 1 Freeze on hit
Frostburn
Frostburn
Frost (Mage Subclass)90 Gold3Damage—Frozen enemies take 2 damage every second
Frostbite
Frostbite
Frost (Mage Subclass)200 Gold2Damage—+2 Frostburn damage
Glacial Bulk
Glacial Bulk
Frost (Mage Subclass)70 Gold3Sustain—+8 Max HP
Coldblooded
Coldblooded
Frost (Mage Subclass)3 Dungeon Point1Defense—Immune to Freeze
Winter's Veil
Winter's Veil
Frost (Mage Subclass)150 Gold3Defense—+5% Magic Resist
Heart of Winter
Heart of Winter
Frost (Mage Subclass)60 Gold1Damage—+5 Dmg
Icy Resilience
Icy Resilience
Frost (Mage Subclass)20 Gold1Sustain—+10 Max HP
Winter's Greeting
Winter's Greeting
Frost (Mage Subclass)130 Gold2Damage—20% chance to Freeze each enemy at battle start
Rime Ward
Rime Ward
Frost (Mage Subclass)110 Gold2Defense—When hit: 10% chance to Freeze the attacker
Lightning Attunement
Lightning Attunement
Lightning (Mage Subclass)40 Gold3Damage—+10% stats from lightning items
Surge
Surge
Lightning (Mage Subclass)80 Gold3Damage—+2 Dmg
Arc Conduit
Arc Conduit
Lightning (Mage Subclass)90 Gold2Damage—15% chance single strikes arc to another enemy
Storm Conduit
Storm Conduit
Lightning (Mage Subclass)2 Skill Point1Damage—+15% chance single strikes arc to another enemy
Storm's Fury
Storm's Fury
Lightning (Mage Subclass)35 Gold1Damage—+5% Crit
Thunderstrike
Thunderstrike
Lightning (Mage Subclass)200 Gold2Damage—+2% Crit
Overcharge
Overcharge
Lightning (Mage Subclass)60 Gold1Damage—+5 Dmg
Grounding
Grounding
Lightning (Mage Subclass)70 Gold3Sustain—+8 Max HP
Grounded
Grounded
Lightning (Mage Subclass)3 Dungeon Point1Defense—Immune to Stun
Chain Bolt
Chain Bolt
Lightning (Mage Subclass)35 Gold1Damage—+5% Multi Trigger
Forked Lightning
Forked Lightning
Lightning (Mage Subclass)150 Gold3Damage—+3% Multi Trigger
Eye of the Storm
Eye of the Storm
Lightning (Mage Subclass)60 Gold1Damage—+5 Dmg
Static Charge
Static Charge
Lightning (Mage Subclass)20 Gold1Damage—+2 Dmg
Quickening
Quickening
Lightning (Mage Subclass)160 Gold2Damage—+1 Speed
Thunderclap Entrance
Thunderclap Entrance
Lightning (Mage Subclass)130 Gold2Damage—20% chance to Stun each enemy at battle start
Static Shock
Static Shock
Lightning (Mage Subclass)60 Gold3Damage—5% chance to inflict 1 Stun on hit
Paralysing Arc
Paralysing Arc
Lightning (Mage Subclass)180 Gold2Damage—+3% chance to inflict 1 Stun on hit
Galvanic Ward
Galvanic Ward
Lightning (Mage Subclass)110 Gold2Defense—When hit: 10% chance to Stun the attacker
Arcane Overflow
Arcane Overflow
Mage45 Gold1Damage—+10% AoE Chance
Cascading Burst
Cascading Burst
Mage90 Gold1Damage—+10% AoE Chance
Cascading Blast
Cascading Blast
Mage2 Skill Point2Damage—+5% AoE Chance
Mana Barrier
Mana Barrier
Mage150 Gold4Defense—+2 Block
Stoneskin
Stoneskin
Mage260 Gold3Defense—+3 Block
Empowered Bolts
Empowered Bolts
Mage35 Gold1Damage—+2 Dmg
Arcane Might
Arcane Might
Mage90 Gold3Damage—+2 Dmg
Spellweaver
Spellweaver
Mage200 Gold5Damage—+2 Dmg
Archmage's Will
Archmage's Will
Mage2 Skill Point3Damage—+4 Dmg
Overflowing Power
Overflowing Power
Mage320 Gold4Damage—+3 Dmg
Bigger Bag (Mage)
Bigger Bag (Mage)
Mage3 Skill Point3Unlocks—+1 bag row per level, the bag scrolls
Spell Shield
Spell Shield
Mage220 Gold3Defense—+3% Block Chance
Renewing Ward
Renewing Ward
Mage200 Gold2Defense—+15% Block Regen
Focused Mind
Focused Mind
Mage25 Gold1Damage—+5% Crit
Keen Sight
Keen Sight
Mage160 Gold3Damage—+3% Crit
Arcane Precision
Arcane Precision
Mage90 Gold3Damage—+0.3x Crit Damage
Devastating Focus
Devastating Focus
Mage3 Skill Point2Damage—+30% Crit Damage
Blink Reflex
Blink Reflex
Mage85 Gold2Defense—+4% Dodge
Phase Step
Phase Step
Mage170 Gold3Defense—+2% Dodge
Cataclysm
Cataclysm
Mage2 Dungeon Point1Damage—+15% AoE Chance
Spell Ward
Spell Ward
Mage1 Dungeon Point1Defense—+15% Magic Resist
Mending Ritual
Mending Ritual
Mage60 Gold2Sustain—Recover 15% more HP when entering a new floor
Restful Trance
Restful Trance
Mage160 Gold2Sustain—Recover 10% more HP when entering a new floor
Transmutation (Mage)
Transmutation (Mage)
Mage180 Gold3Economy—+10% Gold from kills
Arcane Ward
Arcane Ward
Mage20 Gold1Sustain—+10 Max HP
Arcane Vigor
Arcane Vigor
Mage70 Gold3Sustain—+8 Max HP
Runed Flesh
Runed Flesh
Mage180 Gold5Sustain—+12 Max HP
Sanctum Shell
Sanctum Shell
Mage3 Skill Point2Sustain—+25 Max HP
Vital Runes
Vital Runes
Mage300 Gold4Sustain—+20 Max HP
Scrying Eye
Scrying Eye
Mage90 Gold1Economy—+10% Luck
Fate Reading
Fate Reading
Mage180 Gold3Economy—+3% Luck
Warded Robes
Warded Robes
Mage50 Gold1Defense—+8% Magic Resist
Warding Sigils
Warding Sigils
Mage100 Gold2Defense—+8% Magic Resist
Null Field
Null Field
Mage190 Gold3Defense—+4% Magic Resist
Echoing Cast
Echoing Cast
Mage1 Skill Point1Damage—+5% Multi Trigger
Twin Bolts
Twin Bolts
Mage2 Skill Point2Damage—+5% Multi Trigger
Resonance
Resonance
Mage220 Gold3Damage—+3% Multi Trigger
Alchemist's Eye
Alchemist's Eye
Mage110 Gold2Sustain—Potions are 25% stronger
Siphon Focus
Siphon Focus
Mage70 Gold1Sustain—10% chance to heal on attack
Mana Spring
Mana Spring
Mage240 Gold3Sustain—+5% chance to heal on attack
Mending Weave
Mending Weave
Mage95 Gold2Sustain—10% chance to heal when hit
Lifeweave
Lifeweave
Mage210 Gold3Sustain—+5% chance to heal when hit
Silver Tongue
Silver Tongue
Mage200 Gold3Economy—Shop prices and rerolls cost 5% less
Quickened Casting
Quickened Casting
Mage75 Gold3Damage—+1 Speed
Haste Glyph
Haste Glyph
Mage3 Skill Point2Damage—+1 Speed
Recruit the Rogue
Recruit the Rogue
Mage250 Gold1Unlocks—Unlock the Rogue
Opening Salvo (Mage)
Opening Salvo (Mage)
Mage80 Gold1Damage—+20% damage vs enemies at full HP
Opening Salvo II
Opening Salvo II
Mage130 Gold2Damage—+15% damage vs enemies at full HP
Unravel
Unravel
Mage200 Gold3Damage—+10% damage vs enemies below half HP
Extra Arms (Mage)
Extra Arms (Mage)
Mage3 Skill Point4Unlocks—+1 weapon slot (up to 5)
Arcane Study
Arcane Study
Mage250 Gold3Economy—+5% XP from kills
Hardened Skin
Hardened Skin
Monk100 Gold4Defense—+2 Block
Iron Fist
Iron Fist
Monk5 Gold7Damage—+1 Dmg
Tiger Palm
Tiger Palm
Monk1 Skill Point1Damage—+3 Dmg
Crushing Blow
Crushing Blow
Monk1 Skill Point1Damage—+5 Dmg
Enlightened Fury
Enlightened Fury
Monk2 Skill Point1Damage—+8 Dmg
Stone Palm
Stone Palm
Monk120 Gold5Damage—+2 Dmg
Mountain Breaker
Mountain Breaker
Monk300 Gold5Damage—+3 Dmg
Bigger Bag (Monk)
Bigger Bag (Monk)
Monk3 Skill Point3Unlocks—+1 bag row per level, the bag scrolls
Deflecting Palm
Deflecting Palm
Monk120 Gold3Defense—+3% Block Chance
Steady Breath
Steady Breath
Monk150 Gold2Defense—+15% Block Regen
Riposte Stance
Riposte Stance
Monk60 Gold3Defense—+10% chance to counterattack after dodging
Flowing Counter
Flowing Counter
Monk140 Gold3Defense—+8% chance to counterattack after dodging
Pressure Points (Monk Tier 1)
Pressure Points (Monk Tier 1)
Monk60 Gold3Damage—+2% Crit
Pressure Points (Monk Tier 2)
Pressure Points (Monk Tier 2)
Monk170 Gold4Damage—+2% Crit
Focused Strike
Focused Strike
Monk1 Skill Point2Damage—+0.1 Crit Damage
Nerve Strike
Nerve Strike
Monk220 Gold3Damage—+0.1 Crit Damage
Flowing Form
Flowing Form
Monk30 Gold4Defense—+2% Dodge
Wind Step
Wind Step
Monk1 Skill Point3Defense—+2% Dodge
Like Water
Like Water
Monk160 Gold4Defense—+1% Dodge
Endless Flurry
Endless Flurry
Monk3 Dungeon Point1Damage—+20% chance for a third Multi Trigger repeat
Unshakable
Unshakable
Monk2 Dungeon Point1Defense—Immune to Stun
Enlightenment
Enlightenment
Monk1 Dungeon Point1Economy—+20% XP from kills
Restful Kata
Restful Kata
Monk60 Gold2Sustain—Recover 15% more HP when entering a new floor
Meditation (Monk Tier 2)
Meditation (Monk Tier 2)
Monk160 Gold2Sustain—Recover 10% more HP when entering a new floor
Alms
Alms
Monk180 Gold3Economy—+10% Gold from kills
Inner Peace
Inner Peace
Monk20 Gold3Sustain—+15 Max HP
Mountain Stance
Mountain Stance
Monk1 Skill Point2Sustain—+25 Max HP
Iron Body
Iron Body
Monk110 Gold5Sustain—+20 Max HP
Unbroken (Monk)
Unbroken (Monk)
Monk280 Gold5Sustain—+30 Max HP
Fortune's Favor (Monk)
Fortune's Favor (Monk)
Monk60 Gold2Economy—+5% Luck
Fortune's Calm
Fortune's Calm
Monk180 Gold3Economy—+3% Luck
Meditation (Monk Tier 1)
Meditation (Monk Tier 1)
Monk20 Gold4Defense—+5% Magic Resist
Diamond Body
Diamond Body
Monk1 Skill Point2Defense—+6% Magic Resist
Serene Mind
Serene Mind
Monk1 Skill Point2Defense—+8% Magic Resist
Immovable
Immovable
Monk2 Skill Point1Defense—+10% Magic Resist
Flurry (Monk Tier 1)
Flurry (Monk Tier 1)
Monk40 Gold4Damage—+5% Multi Trigger
Flurry (Monk Tier 2)
Flurry (Monk Tier 2)
Monk200 Gold4Damage—+3% Multi Trigger
Herb Lore (Monk)
Herb Lore (Monk)
Monk120 Gold2Sustain—Potions are 25% stronger
Thousand Palms
Thousand Palms
Monk2 Skill Point2Damage—+3% chance for a third Multi Trigger repeat
Chi Recovery
Chi Recovery
Monk60 Gold3Sustain—+5% chance to heal on attack
Inner Spring
Inner Spring
Monk150 Gold3Sustain—4% chance to heal on attack
Second Wind (Monk)
Second Wind (Monk)
Monk1 Skill Point2Sustain—+5% chance to heal when hit
Humble Bargain
Humble Bargain
Monk200 Gold3Economy—Shop prices and rerolls cost 5% less
Swift Strikes
Swift Strikes
Monk50 Gold2Damage—+1 Speed
Swift Stance
Swift Stance
Monk240 Gold3Damage—+1 Speed
Turn the Blow
Turn the Blow
Monk70 Gold2Defense—+3 Thorns
Iron Shirt
Iron Shirt
Monk150 Gold3Defense—+4 Thorns
Hundred Fists
Hundred Fists
Monk1 Skill Point3Damage—+5% chance for a second Multi Trigger repeat
Teach the Bow
Teach the Bow
Monk3 Skill Point1Unlocks—Unlock the Archer
Read the Wind
Read the Wind
Monk70 Gold2Damage—+10% damage vs faster enemies
Read the Motion
Read the Motion
Monk170 Gold2Damage—+10% damage vs faster enemies
Opening Strike
Opening Strike
Monk130 Gold2Damage—+10% damage vs enemies at full HP
Finishing Blow
Finishing Blow
Monk130 Gold3Damage—+10% damage vs enemies below half HP
Discipline
Discipline
Monk250 Gold3Economy—+5% XP from kills
Shield Wall (Paladin)
Shield Wall (Paladin)
Paladin100 Gold4Defense—+2 Block
Sworn Blade
Sworn Blade
Paladin5 Gold7Damage—+1 Dmg
Righteous Strike
Righteous Strike
Paladin1 Skill Point1Damage—+3 Dmg
Smite
Smite
Paladin1 Skill Point1Damage—+5 Dmg
Final Verdict
Final Verdict
Paladin2 Skill Point1Damage—+8 Dmg
Tempered Steel
Tempered Steel
Paladin120 Gold5Damage—+2 Dmg
Blessed Steel
Blessed Steel
Paladin300 Gold5Damage—+3 Dmg
Bigger Bag (Paladin)
Bigger Bag (Paladin)
Paladin3 Skill Point3Unlocks—+1 bag row per level, the bag scrolls
Bulwark (Paladin)
Bulwark (Paladin)
Paladin120 Gold3Defense—+3% Block Chance
Vigil
Vigil
Paladin150 Gold2Defense—+15% Block Regen
Purity
Purity
Paladin1 Skill Point2Sustain—+15% chance to cleanse all ailments after each battle
Zeal
Zeal
Paladin60 Gold3Damage—+2% Crit
Field Remedies
Field Remedies
Paladin3 Skill Point1UnlocksDemo onlyUnlock the Alchemist
Arcane Ally
Arcane Ally
Paladin2 Skill Point1UnlocksDemo onlyUnlock the Mage
Unshaken
Unshaken
Paladin2 Dungeon Point1Defense—Immune to Stun
Sainthood
Sainthood
Paladin1 Dungeon Point1Economy—+20% XP from kills
Evening Prayer
Evening Prayer
Paladin60 Gold2Sustain—Recover 15% more HP when entering a new floor
Tithe
Tithe
Paladin180 Gold3Economy—+10% Gold from kills
Consecration
Consecration
Paladin80 Gold3Damage—+10% stats from holy items
Hallowed Arms
Hallowed Arms
Paladin2 Skill Point1Damage—+15% stats from holy items
Devotion
Devotion
Paladin20 Gold3Sustain—+15 Max HP
Stalwart
Stalwart
Paladin1 Skill Point2Sustain—+25 Max HP
Unyielding (Paladin)
Unyielding (Paladin)
Paladin110 Gold5Sustain—+20 Max HP
Martyr's Resolve
Martyr's Resolve
Paladin280 Gold5Sustain—+30 Max HP
Providence
Providence
Paladin60 Gold2Economy—+5% Luck
Faith
Faith
Paladin20 Gold4Defense—+5% Magic Resist
Aegis
Aegis
Paladin1 Skill Point2Defense—+6% Magic Resist
Sanctuary
Sanctuary
Paladin1 Skill Point2Defense—+8% Magic Resist
Divine Shield
Divine Shield
Paladin2 Skill Point1Defense—+10% Magic Resist
Prayer of Mending
Prayer of Mending
Paladin60 Gold3Sustain—+5% chance to heal on attack
Font of Life
Font of Life
Paladin140 Gold3Sustain—+1 healing per Regen stack
Lay on Hands
Lay on Hands
Paladin1 Skill Point2Sustain—+5% chance to heal when hit
Blessed Dawn
Blessed Dawn
Paladin90 Gold3Sustain—Start each battle with 3 Regen
Radiant Vigor
Radiant Vigor
Paladin1 Skill Point1Sustain—Start each battle with 5 Regen
Hammer of Justice
Hammer of Justice
Paladin1 Skill Point2Damage—+4% chance to inflict 1 Stun on hit
Retribution
Retribution
Paladin70 Gold2Defense—+3 Thorns
Holy Wrath
Holy Wrath
Paladin150 Gold3Defense—+4 Thorns
Opening Charge
Opening Charge
Paladin130 Gold2Damage—+10% damage vs enemies at full HP
Execute the Wicked
Execute the Wicked
Paladin130 Gold3Damage—+10% damage vs enemies below half HP
Scripture
Scripture
Paladin250 Gold3Economy—+5% XP from kills
Hardened Gourd
Hardened Gourd
Pumpkin Head100 Gold4Defense—+2 Block
Carved Grin
Carved Grin
Pumpkin Head5 Gold7Damage—+1 Dmg
Jagged Smile
Jagged Smile
Pumpkin Head1 Skill Point1Damage—+3 Dmg
Scythe Swing
Scythe Swing
Pumpkin Head1 Skill Point1Damage—+5 Dmg
Reaper's Harvest
Reaper's Harvest
Pumpkin Head2 Skill Point1Damage—+8 Dmg
Sharpened Stalk
Sharpened Stalk
Pumpkin Head120 Gold5Damage—+2 Dmg
Headless Fury
Headless Fury
Pumpkin Head300 Gold5Damage—+3 Dmg
Bigger Sack
Bigger Sack
Pumpkin Head3 Skill Point3Unlocks—+1 bag row per level, the bag scrolls
Candle Wick
Candle Wick
Pumpkin Head60 Gold3Damage—6% chance to inflict 1 Burn on hit
Bonfire Night
Bonfire Night
Pumpkin Head180 Gold2Damage—+4% chance to inflict 1 Burn on hit
Smouldering Pulp
Smouldering Pulp
Pumpkin Head90 Gold3Damage—+1 Burn damage per stack
Hollow Inferno
Hollow Inferno
Pumpkin Head2 Skill Point1Damage—+1 Burn damage per stack