Dungeonbound DatabasePage 1 of 2
Upgrades Database
Browse all 462 upgrades in Dungeonbound. Filter by tree and search entries.
Tree:
Showing 300 of 462 upgrades (Page 1 of 2)
| Upgrade | Skill Tree | Cost | Max Ranks | Category | Demo | Summary |
|---|---|---|---|---|---|---|
| Alchemist | 100 Gold | 4 | Defense | — | +2 Block | |
| Alchemist | 5 Gold | 7 | Damage | — | +1 Dmg | |
| Alchemist | 1 Skill Point | 1 | Damage | — | +3 Dmg | |
| Alchemist | 1 Skill Point | 1 | Damage | — | +5 Dmg | |
| Alchemist | 2 Skill Point | 1 | Damage | — | +8 Dmg | |
| Alchemist | 120 Gold | 5 | Damage | — | +2 Dmg | |
| Alchemist | 300 Gold | 5 | Damage | — | +3 Dmg | |
| Alchemist | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Alchemist | 120 Gold | 3 | Defense | — | +3% Block Chance | |
| Alchemist | 150 Gold | 2 | Defense | — | +15% Block Regen | |
| Alchemist | 60 Gold | 3 | Damage | — | +2% Crit | |
| Alchemist | 1 Skill Point | 2 | Damage | — | +0.1 Crit Damage | |
| Alchemist | 2 Dungeon Point | 1 | Defense | — | Immune to Stun | |
| Alchemist | 1 Dungeon Point | 1 | Economy | — | +20% XP from kills | |
| Alchemist | 60 Gold | 2 | Sustain | — | Recover 15% more HP when entering a new floor | |
| Alchemist | 180 Gold | 3 | Economy | — | +10% Gold from kills | |
| Alchemist | 20 Gold | 3 | Sustain | — | +15 Max HP | |
| Alchemist | 1 Skill Point | 2 | Sustain | — | +25 Max HP | |
| Alchemist | 110 Gold | 5 | Sustain | — | +20 Max HP | |
| Alchemist | 280 Gold | 5 | Sustain | — | +30 Max HP | |
| Alchemist | 60 Gold | 2 | Economy | — | +5% Luck | |
| Alchemist | 20 Gold | 4 | Defense | — | +5% Magic Resist | |
| Alchemist | 1 Skill Point | 2 | Defense | — | +6% Magic Resist | |
| Alchemist | 1 Skill Point | 2 | Defense | — | +8% Magic Resist | |
| Alchemist | 2 Skill Point | 1 | Defense | — | +10% Magic Resist | |
| Alchemist | 40 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Alchemist | 160 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Alchemist | 2 Skill Point | 1 | Sustain | — | Potions are 25% stronger | |
| Alchemist | 60 Gold | 3 | Sustain | — | +5% chance to heal on attack | |
| Alchemist | 1 Skill Point | 2 | Sustain | — | +5% chance to heal when hit | |
| Alchemist | 200 Gold | 3 | Economy | — | Shop prices and rerolls cost 5% less | |
| Alchemist | 70 Gold | 2 | Defense | — | +3 Thorns | |
| Alchemist | 150 Gold | 3 | Defense | — | +4 Thorns | |
| Alchemist | 3 Skill Point | 1 | Unlocks | — | Unlock the Paladin | |
| Alchemist | 130 Gold | 3 | Damage | — | +10% damage vs enemies below half HP | |
| Alchemist | 250 Gold | 3 | Economy | — | +5% XP from kills | |
| Archer | 100 Gold | 4 | Defense | — | +2 Block | |
| Archer | 5 Gold | 7 | Damage | — | +1 Dmg | |
| Archer | 1 Skill Point | 1 | Damage | — | +3 Dmg | |
| Archer | 1 Skill Point | 1 | Damage | — | +5 Dmg | |
| Archer | 2 Skill Point | 1 | Damage | — | +8 Dmg | |
| Archer | 90 Gold | 5 | Damage | — | +2 Dmg | |
| Archer | 260 Gold | 5 | Damage | — | +3 Dmg | |
| Archer | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Archer | 60 Gold | 2 | Damage | — | +8% chance to inflict 1 Bleed on hit | |
| Archer | 140 Gold | 3 | Damage | — | +6% chance to inflict 1 Bleed on hit | |
| Archer | 150 Gold | 4 | Damage | — | +1 Bleed damage per stack | |
| Archer | 130 Gold | 3 | Defense | — | +3% Block Chance | |
| Archer | 1 Skill Point | 2 | Damage | — | +6% chance single strikes arc to another enemy | |
| Archer | 180 Gold | 3 | Damage | — | +5% chance single strikes arc to another enemy | |
| Archer | 130 Gold | 3 | Defense | — | +10% chance to counterattack after dodging | |
| Archer | 20 Gold | 5 | Damage | — | +2% Crit | |
| Archer | 1 Skill Point | 2 | Damage | — | +3% Crit | |
| Archer | 1 Skill Point | 2 | Damage | — | +4% Crit | |
| Archer | 180 Gold | 4 | Damage | — | +2% Crit | |
| Archer | 1 Skill Point | 3 | Damage | — | +0.1 Crit Damage | |
| Archer | 2 Skill Point | 2 | Damage | — | +0.15 Crit Damage | |
| Archer | 230 Gold | 3 | Damage | — | +0.1 Crit Damage | |
| Archer | 25 Gold | 4 | Defense | — | +2% Dodge | |
| Archer | 1 Skill Point | 3 | Defense | — | +2% Dodge | |
| Archer | 160 Gold | 4 | Defense | — | +1% Dodge | |
| Archer | 3 Dungeon Point | 1 | Damage | — | +20% chance single strikes arc to another enemy | |
| Archer | 2 Dungeon Point | 1 | Damage | — | +0.5 Crit Damage | |
| Archer | 1 Dungeon Point | 1 | Defense | — | +8% Dodge | |
| Archer | 80 Gold | 2 | Sustain | — | Recover 15% more HP when entering a new floor | |
| Archer | 180 Gold | 3 | Economy | — | +10% Gold from kills | |
| Archer | 20 Gold | 3 | Sustain | — | +12 Max HP | |
| Archer | 1 Skill Point | 2 | Sustain | — | +20 Max HP | |
| Archer | 90 Gold | 5 | Sustain | — | +18 Max HP | |
| Archer | 240 Gold | 5 | Sustain | — | +28 Max HP | |
| Archer | 50 Gold | 2 | Economy | — | +5% Luck | |
| Archer | 170 Gold | 3 | Economy | — | +3% Luck | |
| Archer | 110 Gold | 4 | Defense | — | +4% Magic Resist | |
| Archer | 40 Gold | 4 | Damage | — | +5% Multi Trigger | |
| Archer | 1 Skill Point | 3 | Damage | — | +5% Multi Trigger | |
| Archer | 200 Gold | 4 | Damage | — | +3% Multi Trigger | |
| Archer | 120 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Archer | 2 Skill Point | 2 | Damage | — | +3% chance for a third Multi Trigger repeat | |
| Archer | 120 Gold | 3 | Sustain | — | 4% chance to heal on attack | |
| Archer | 50 Gold | 2 | Damage | — | +1 Speed | |
| Archer | 1 Skill Point | 2 | Damage | — | +1 Speed | |
| Archer | 220 Gold | 3 | Damage | — | +1 Speed | |
| Archer | 1 Skill Point | 3 | Damage | — | +5% chance for a second Multi Trigger repeat | |
| Archer | 3 Skill Point | 1 | Unlocks | — | Unlock the Alchemist | |
| Archer | 60 Gold | 2 | Damage | — | +10% damage vs faster enemies | |
| Archer | 150 Gold | 2 | Damage | — | +10% damage vs faster enemies | |
| Archer | 60 Gold | 2 | Damage | — | +12% damage vs enemies at full HP | |
| Archer | 170 Gold | 3 | Damage | — | +10% damage vs enemies at full HP | |
| Archer | 140 Gold | 3 | Damage | — | +12% damage vs enemies below half HP | |
| Archer | 3 Skill Point | 4 | Unlocks | — | +1 weapon slot (up to 5) | |
| Archer | 250 Gold | 3 | Economy | — | +5% XP from kills | |
| Fire (Mage Subclass) | 40 Gold | 3 | Damage | — | +10% stats from fire items | |
| Fire (Mage Subclass) | 80 Gold | 3 | Damage | — | +2 Dmg | |
| Fire (Mage Subclass) | 60 Gold | 3 | Damage | — | 6% chance to inflict 1 Burn on hit | |
| Fire (Mage Subclass) | 180 Gold | 2 | Damage | — | +4% chance to inflict 1 Burn on hit | |
| Fire (Mage Subclass) | 90 Gold | 3 | Damage | — | +1 Burn damage per stack | |
| Fire (Mage Subclass) | 200 Gold | 2 | Damage | — | +1 Burn damage per stack | |
| Fire (Mage Subclass) | 35 Gold | 1 | Damage | — | +5% Crit | |
| Fire (Mage Subclass) | 150 Gold | 3 | Damage | — | +0.1 Crit Damage | |
| Fire (Mage Subclass) | 60 Gold | 1 | Damage | — | +5 Dmg | |
| Fire (Mage Subclass) | 70 Gold | 3 | Sustain | — | +8 Max HP | |
| Fire (Mage Subclass) | 3 Dungeon Point | 1 | Defense | — | Take 50% less Burn damage | |
| Fire (Mage Subclass) | 35 Gold | 1 | Damage | — | +2 Dmg | |
| Fire (Mage Subclass) | 60 Gold | 1 | Damage | — | +5 Dmg | |
| Fire (Mage Subclass) | 20 Gold | 1 | Damage | — | +2 Dmg | |
| Fire (Mage Subclass) | 130 Gold | 2 | Damage | — | 20% chance to Burn each enemy at battle start | |
| Fire (Mage Subclass) | 110 Gold | 2 | Defense | — | When hit: 12% chance to inflict 1 Burn on the attacker | |
| Fire (Mage Subclass) | 160 Gold | 2 | Damage | — | +10% damage vs enemies below half HP | |
| Frost (Mage Subclass) | 40 Gold | 3 | Damage | — | +10% stats from frost items | |
| Frost (Mage Subclass) | 35 Gold | 1 | Defense | — | +2 Block | |
| Frost (Mage Subclass) | 80 Gold | 3 | Damage | — | +2 Dmg | |
| Frost (Mage Subclass) | 160 Gold | 2 | Defense | — | +3% Block Chance | |
| Frost (Mage Subclass) | 35 Gold | 1 | Defense | — | +5% Dodge | |
| Frost (Mage Subclass) | 60 Gold | 1 | Sustain | — | +15 Max HP | |
| Frost (Mage Subclass) | 60 Gold | 3 | Damage | — | 5% chance to inflict 1 Freeze on hit | |
| Frost (Mage Subclass) | 180 Gold | 2 | Damage | — | +3% chance to inflict 1 Freeze on hit | |
| Frost (Mage Subclass) | 90 Gold | 3 | Damage | — | Frozen enemies take 2 damage every second | |
| Frost (Mage Subclass) | 200 Gold | 2 | Damage | — | +2 Frostburn damage | |
| Frost (Mage Subclass) | 70 Gold | 3 | Sustain | — | +8 Max HP | |
| Frost (Mage Subclass) | 3 Dungeon Point | 1 | Defense | — | Immune to Freeze | |
| Frost (Mage Subclass) | 150 Gold | 3 | Defense | — | +5% Magic Resist | |
| Frost (Mage Subclass) | 60 Gold | 1 | Damage | — | +5 Dmg | |
| Frost (Mage Subclass) | 20 Gold | 1 | Sustain | — | +10 Max HP | |
| Frost (Mage Subclass) | 130 Gold | 2 | Damage | — | 20% chance to Freeze each enemy at battle start | |
| Frost (Mage Subclass) | 110 Gold | 2 | Defense | — | When hit: 10% chance to Freeze the attacker | |
| Lightning (Mage Subclass) | 40 Gold | 3 | Damage | — | +10% stats from lightning items | |
| Lightning (Mage Subclass) | 80 Gold | 3 | Damage | — | +2 Dmg | |
| Lightning (Mage Subclass) | 90 Gold | 2 | Damage | — | 15% chance single strikes arc to another enemy | |
| Lightning (Mage Subclass) | 2 Skill Point | 1 | Damage | — | +15% chance single strikes arc to another enemy | |
| Lightning (Mage Subclass) | 35 Gold | 1 | Damage | — | +5% Crit | |
| Lightning (Mage Subclass) | 200 Gold | 2 | Damage | — | +2% Crit | |
| Lightning (Mage Subclass) | 60 Gold | 1 | Damage | — | +5 Dmg | |
| Lightning (Mage Subclass) | 70 Gold | 3 | Sustain | — | +8 Max HP | |
| Lightning (Mage Subclass) | 3 Dungeon Point | 1 | Defense | — | Immune to Stun | |
| Lightning (Mage Subclass) | 35 Gold | 1 | Damage | — | +5% Multi Trigger | |
| Lightning (Mage Subclass) | 150 Gold | 3 | Damage | — | +3% Multi Trigger | |
| Lightning (Mage Subclass) | 60 Gold | 1 | Damage | — | +5 Dmg | |
| Lightning (Mage Subclass) | 20 Gold | 1 | Damage | — | +2 Dmg | |
| Lightning (Mage Subclass) | 160 Gold | 2 | Damage | — | +1 Speed | |
| Lightning (Mage Subclass) | 130 Gold | 2 | Damage | — | 20% chance to Stun each enemy at battle start | |
| Lightning (Mage Subclass) | 60 Gold | 3 | Damage | — | 5% chance to inflict 1 Stun on hit | |
| Lightning (Mage Subclass) | 180 Gold | 2 | Damage | — | +3% chance to inflict 1 Stun on hit | |
| Lightning (Mage Subclass) | 110 Gold | 2 | Defense | — | When hit: 10% chance to Stun the attacker | |
| Mage | 45 Gold | 1 | Damage | — | +10% AoE Chance | |
| Mage | 90 Gold | 1 | Damage | — | +10% AoE Chance | |
| Mage | 2 Skill Point | 2 | Damage | — | +5% AoE Chance | |
| Mage | 150 Gold | 4 | Defense | — | +2 Block | |
| Mage | 260 Gold | 3 | Defense | — | +3 Block | |
| Mage | 35 Gold | 1 | Damage | — | +2 Dmg | |
| Mage | 90 Gold | 3 | Damage | — | +2 Dmg | |
| Mage | 200 Gold | 5 | Damage | — | +2 Dmg | |
| Mage | 2 Skill Point | 3 | Damage | — | +4 Dmg | |
| Mage | 320 Gold | 4 | Damage | — | +3 Dmg | |
| Mage | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Mage | 220 Gold | 3 | Defense | — | +3% Block Chance | |
| Mage | 200 Gold | 2 | Defense | — | +15% Block Regen | |
| Mage | 25 Gold | 1 | Damage | — | +5% Crit | |
| Mage | 160 Gold | 3 | Damage | — | +3% Crit | |
| Mage | 90 Gold | 3 | Damage | — | +0.3x Crit Damage | |
| Mage | 3 Skill Point | 2 | Damage | — | +30% Crit Damage | |
| Mage | 85 Gold | 2 | Defense | — | +4% Dodge | |
| Mage | 170 Gold | 3 | Defense | — | +2% Dodge | |
| Mage | 2 Dungeon Point | 1 | Damage | — | +15% AoE Chance | |
| Mage | 1 Dungeon Point | 1 | Defense | — | +15% Magic Resist | |
| Mage | 60 Gold | 2 | Sustain | — | Recover 15% more HP when entering a new floor | |
| Mage | 160 Gold | 2 | Sustain | — | Recover 10% more HP when entering a new floor | |
| Mage | 180 Gold | 3 | Economy | — | +10% Gold from kills | |
| Mage | 20 Gold | 1 | Sustain | — | +10 Max HP | |
| Mage | 70 Gold | 3 | Sustain | — | +8 Max HP | |
| Mage | 180 Gold | 5 | Sustain | — | +12 Max HP | |
| Mage | 3 Skill Point | 2 | Sustain | — | +25 Max HP | |
| Mage | 300 Gold | 4 | Sustain | — | +20 Max HP | |
| Mage | 90 Gold | 1 | Economy | — | +10% Luck | |
| Mage | 180 Gold | 3 | Economy | — | +3% Luck | |
| Mage | 50 Gold | 1 | Defense | — | +8% Magic Resist | |
| Mage | 100 Gold | 2 | Defense | — | +8% Magic Resist | |
| Mage | 190 Gold | 3 | Defense | — | +4% Magic Resist | |
| Mage | 1 Skill Point | 1 | Damage | — | +5% Multi Trigger | |
| Mage | 2 Skill Point | 2 | Damage | — | +5% Multi Trigger | |
| Mage | 220 Gold | 3 | Damage | — | +3% Multi Trigger | |
| Mage | 110 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Mage | 70 Gold | 1 | Sustain | — | 10% chance to heal on attack | |
| Mage | 240 Gold | 3 | Sustain | — | +5% chance to heal on attack | |
| Mage | 95 Gold | 2 | Sustain | — | 10% chance to heal when hit | |
| Mage | 210 Gold | 3 | Sustain | — | +5% chance to heal when hit | |
| Mage | 200 Gold | 3 | Economy | — | Shop prices and rerolls cost 5% less | |
| Mage | 75 Gold | 3 | Damage | — | +1 Speed | |
| Mage | 3 Skill Point | 2 | Damage | — | +1 Speed | |
| Mage | 250 Gold | 1 | Unlocks | — | Unlock the Rogue | |
| Mage | 80 Gold | 1 | Damage | — | +20% damage vs enemies at full HP | |
| Mage | 130 Gold | 2 | Damage | — | +15% damage vs enemies at full HP | |
| Mage | 200 Gold | 3 | Damage | — | +10% damage vs enemies below half HP | |
| Mage | 3 Skill Point | 4 | Unlocks | — | +1 weapon slot (up to 5) | |
| Mage | 250 Gold | 3 | Economy | — | +5% XP from kills | |
| Monk | 100 Gold | 4 | Defense | — | +2 Block | |
| Monk | 5 Gold | 7 | Damage | — | +1 Dmg | |
| Monk | 1 Skill Point | 1 | Damage | — | +3 Dmg | |
| Monk | 1 Skill Point | 1 | Damage | — | +5 Dmg | |
| Monk | 2 Skill Point | 1 | Damage | — | +8 Dmg | |
| Monk | 120 Gold | 5 | Damage | — | +2 Dmg | |
| Monk | 300 Gold | 5 | Damage | — | +3 Dmg | |
| Monk | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Monk | 120 Gold | 3 | Defense | — | +3% Block Chance | |
| Monk | 150 Gold | 2 | Defense | — | +15% Block Regen | |
| Monk | 60 Gold | 3 | Defense | — | +10% chance to counterattack after dodging | |
| Monk | 140 Gold | 3 | Defense | — | +8% chance to counterattack after dodging | |
| Monk | 60 Gold | 3 | Damage | — | +2% Crit | |
| Monk | 170 Gold | 4 | Damage | — | +2% Crit | |
| Monk | 1 Skill Point | 2 | Damage | — | +0.1 Crit Damage | |
| Monk | 220 Gold | 3 | Damage | — | +0.1 Crit Damage | |
| Monk | 30 Gold | 4 | Defense | — | +2% Dodge | |
| Monk | 1 Skill Point | 3 | Defense | — | +2% Dodge | |
| Monk | 160 Gold | 4 | Defense | — | +1% Dodge | |
| Monk | 3 Dungeon Point | 1 | Damage | — | +20% chance for a third Multi Trigger repeat | |
| Monk | 2 Dungeon Point | 1 | Defense | — | Immune to Stun | |
| Monk | 1 Dungeon Point | 1 | Economy | — | +20% XP from kills | |
| Monk | 60 Gold | 2 | Sustain | — | Recover 15% more HP when entering a new floor | |
| Monk | 160 Gold | 2 | Sustain | — | Recover 10% more HP when entering a new floor | |
| Monk | 180 Gold | 3 | Economy | — | +10% Gold from kills | |
| Monk | 20 Gold | 3 | Sustain | — | +15 Max HP | |
| Monk | 1 Skill Point | 2 | Sustain | — | +25 Max HP | |
| Monk | 110 Gold | 5 | Sustain | — | +20 Max HP | |
| Monk | 280 Gold | 5 | Sustain | — | +30 Max HP | |
| Monk | 60 Gold | 2 | Economy | — | +5% Luck | |
| Monk | 180 Gold | 3 | Economy | — | +3% Luck | |
| Monk | 20 Gold | 4 | Defense | — | +5% Magic Resist | |
| Monk | 1 Skill Point | 2 | Defense | — | +6% Magic Resist | |
| Monk | 1 Skill Point | 2 | Defense | — | +8% Magic Resist | |
| Monk | 2 Skill Point | 1 | Defense | — | +10% Magic Resist | |
| Monk | 40 Gold | 4 | Damage | — | +5% Multi Trigger | |
| Monk | 200 Gold | 4 | Damage | — | +3% Multi Trigger | |
| Monk | 120 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Monk | 2 Skill Point | 2 | Damage | — | +3% chance for a third Multi Trigger repeat | |
| Monk | 60 Gold | 3 | Sustain | — | +5% chance to heal on attack | |
| Monk | 150 Gold | 3 | Sustain | — | 4% chance to heal on attack | |
| Monk | 1 Skill Point | 2 | Sustain | — | +5% chance to heal when hit | |
| Monk | 200 Gold | 3 | Economy | — | Shop prices and rerolls cost 5% less | |
| Monk | 50 Gold | 2 | Damage | — | +1 Speed | |
| Monk | 240 Gold | 3 | Damage | — | +1 Speed | |
| Monk | 70 Gold | 2 | Defense | — | +3 Thorns | |
| Monk | 150 Gold | 3 | Defense | — | +4 Thorns | |
| Monk | 1 Skill Point | 3 | Damage | — | +5% chance for a second Multi Trigger repeat | |
| Monk | 3 Skill Point | 1 | Unlocks | — | Unlock the Archer | |
| Monk | 70 Gold | 2 | Damage | — | +10% damage vs faster enemies | |
| Monk | 170 Gold | 2 | Damage | — | +10% damage vs faster enemies | |
| Monk | 130 Gold | 2 | Damage | — | +10% damage vs enemies at full HP | |
| Monk | 130 Gold | 3 | Damage | — | +10% damage vs enemies below half HP | |
| Monk | 250 Gold | 3 | Economy | — | +5% XP from kills | |
| Paladin | 100 Gold | 4 | Defense | — | +2 Block | |
| Paladin | 5 Gold | 7 | Damage | — | +1 Dmg | |
| Paladin | 1 Skill Point | 1 | Damage | — | +3 Dmg | |
| Paladin | 1 Skill Point | 1 | Damage | — | +5 Dmg | |
| Paladin | 2 Skill Point | 1 | Damage | — | +8 Dmg | |
| Paladin | 120 Gold | 5 | Damage | — | +2 Dmg | |
| Paladin | 300 Gold | 5 | Damage | — | +3 Dmg | |
| Paladin | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Paladin | 120 Gold | 3 | Defense | — | +3% Block Chance | |
| Paladin | 150 Gold | 2 | Defense | — | +15% Block Regen | |
| Paladin | 1 Skill Point | 2 | Sustain | — | +15% chance to cleanse all ailments after each battle | |
| Paladin | 60 Gold | 3 | Damage | — | +2% Crit | |
| Paladin | 3 Skill Point | 1 | Unlocks | Demo only | Unlock the Alchemist | |
| Paladin | 2 Skill Point | 1 | Unlocks | Demo only | Unlock the Mage | |
| Paladin | 2 Dungeon Point | 1 | Defense | — | Immune to Stun | |
| Paladin | 1 Dungeon Point | 1 | Economy | — | +20% XP from kills | |
| Paladin | 60 Gold | 2 | Sustain | — | Recover 15% more HP when entering a new floor | |
| Paladin | 180 Gold | 3 | Economy | — | +10% Gold from kills | |
| Paladin | 80 Gold | 3 | Damage | — | +10% stats from holy items | |
| Paladin | 2 Skill Point | 1 | Damage | — | +15% stats from holy items | |
| Paladin | 20 Gold | 3 | Sustain | — | +15 Max HP | |
| Paladin | 1 Skill Point | 2 | Sustain | — | +25 Max HP | |
| Paladin | 110 Gold | 5 | Sustain | — | +20 Max HP | |
| Paladin | 280 Gold | 5 | Sustain | — | +30 Max HP | |
| Paladin | 60 Gold | 2 | Economy | — | +5% Luck | |
| Paladin | 20 Gold | 4 | Defense | — | +5% Magic Resist | |
| Paladin | 1 Skill Point | 2 | Defense | — | +6% Magic Resist | |
| Paladin | 1 Skill Point | 2 | Defense | — | +8% Magic Resist | |
| Paladin | 2 Skill Point | 1 | Defense | — | +10% Magic Resist | |
| Paladin | 60 Gold | 3 | Sustain | — | +5% chance to heal on attack | |
| Paladin | 140 Gold | 3 | Sustain | — | +1 healing per Regen stack | |
| Paladin | 1 Skill Point | 2 | Sustain | — | +5% chance to heal when hit | |
| Paladin | 90 Gold | 3 | Sustain | — | Start each battle with 3 Regen | |
| Paladin | 1 Skill Point | 1 | Sustain | — | Start each battle with 5 Regen | |
| Paladin | 1 Skill Point | 2 | Damage | — | +4% chance to inflict 1 Stun on hit | |
| Paladin | 70 Gold | 2 | Defense | — | +3 Thorns | |
| Paladin | 150 Gold | 3 | Defense | — | +4 Thorns | |
| Paladin | 130 Gold | 2 | Damage | — | +10% damage vs enemies at full HP | |
| Paladin | 130 Gold | 3 | Damage | — | +10% damage vs enemies below half HP | |
| Paladin | 250 Gold | 3 | Economy | — | +5% XP from kills | |
| Pumpkin Head | 100 Gold | 4 | Defense | — | +2 Block | |
| Pumpkin Head | 5 Gold | 7 | Damage | — | +1 Dmg | |
| Pumpkin Head | 1 Skill Point | 1 | Damage | — | +3 Dmg | |
| Pumpkin Head | 1 Skill Point | 1 | Damage | — | +5 Dmg | |
| Pumpkin Head | 2 Skill Point | 1 | Damage | — | +8 Dmg | |
| Pumpkin Head | 120 Gold | 5 | Damage | — | +2 Dmg | |
| Pumpkin Head | 300 Gold | 5 | Damage | — | +3 Dmg | |
| Pumpkin Head | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Pumpkin Head | 60 Gold | 3 | Damage | — | 6% chance to inflict 1 Burn on hit | |
| Pumpkin Head | 180 Gold | 2 | Damage | — | +4% chance to inflict 1 Burn on hit | |
| Pumpkin Head | 90 Gold | 3 | Damage | — | +1 Burn damage per stack | |
| Pumpkin Head | 2 Skill Point | 1 | Damage | — | +1 Burn damage per stack |