Dungeonbound DatabasePage 2 of 2
Upgrades Database (Page 2)
Browse all 462 upgrades in Dungeonbound (Page 2 of 2). Filter by tree and search entries.
Tree:
Showing 162 of 462 upgrades (Page 2 of 2)
| Upgrade | Skill Tree | Cost | Max Ranks | Category | Demo | Summary |
|---|---|---|---|---|---|---|
| Pumpkin Head | 130 Gold | 2 | Damage | — | 20% chance to Burn each enemy at battle start | |
| Pumpkin Head | 110 Gold | 2 | Defense | — | When hit: 12% chance to inflict 1 Burn on the attacker | |
| Pumpkin Head | 40 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Pumpkin Head | 160 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Pumpkin Head | 2 Skill Point | 1 | Sustain | — | Potions are 25% stronger | |
| Pumpkin Head | 70 Gold | 2 | Sustain | — | 10% chance to cleanse Burn after each battle | |
| Pumpkin Head | 60 Gold | 3 | Damage | — | +2% Crit | |
| Pumpkin Head | 1 Skill Point | 2 | Damage | — | +0.1 Crit Damage | |
| Pumpkin Head | 25 Gold | 3 | Defense | — | +2% Dodge | |
| Pumpkin Head | 3 Dungeon Point | 1 | Defense | — | Take 50% less Burn damage | |
| Pumpkin Head | 1 Dungeon Point | 1 | Economy | — | +20% XP from kills | |
| Pumpkin Head | 60 Gold | 2 | Sustain | — | Recover 15% more HP when entering a new floor | |
| Pumpkin Head | 180 Gold | 3 | Economy | — | +10% Gold from kills | |
| Pumpkin Head | 40 Gold | 3 | Damage | — | +10% stats from haunted items | |
| Pumpkin Head | 2 Skill Point | 1 | Damage | — | +15% stats from haunted items | |
| Pumpkin Head | 20 Gold | 3 | Sustain | — | +15 Max HP | |
| Pumpkin Head | 1 Skill Point | 2 | Sustain | — | +25 Max HP | |
| Pumpkin Head | 110 Gold | 5 | Sustain | — | +20 Max HP | |
| Pumpkin Head | 280 Gold | 5 | Sustain | — | +30 Max HP | |
| Pumpkin Head | 60 Gold | 2 | Economy | — | +5% Luck | |
| Pumpkin Head | 60 Gold | 3 | Sustain | — | +5% chance to heal on attack | |
| Pumpkin Head | 130 Gold | 2 | Damage | — | +10% damage vs enemies at full HP | |
| Pumpkin Head | 130 Gold | 3 | Damage | — | +10% damage vs enemies below half HP | |
| Pumpkin Head | 110 Gold | 2 | Defense | — | A fully blocked hit has a 25% chance to inflict Vulnerable | |
| Pumpkin Head | 250 Gold | 3 | Economy | — | +5% XP from kills | |
| Rogue | 140 Gold | 4 | Defense | — | +2 Block | |
| Rogue | 260 Gold | 3 | Defense | — | +3 Block | |
| Rogue | 80 Gold | 1 | Damage | — | +3 Dmg | |
| Rogue | 100 Gold | 3 | Damage | — | +2 Dmg | |
| Rogue | 200 Gold | 5 | Damage | — | +2 Dmg | |
| Rogue | 2 Skill Point | 3 | Damage | — | +4 Dmg | |
| Rogue | 320 Gold | 5 | Damage | — | +3 Dmg | |
| Rogue | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Rogue | 60 Gold | 1 | Damage | — | +1 Bleed damage per stack | |
| Rogue | 200 Gold | 3 | Damage | — | +1 Bleed damage per stack | |
| Rogue | 320 Gold | 3 | Damage | — | +1 Bleed damage per stack | |
| Rogue | 75 Gold | 1 | Damage | — | 20% chance to inflict 1 Bleed on hit | |
| Rogue | 150 Gold | 3 | Damage | — | +6% chance to inflict 1 Bleed on hit | |
| Rogue | 180 Gold | 3 | Defense | — | +3% Block Chance | |
| Rogue | 80 Gold | 1 | Defense | — | 25% chance to counterattack after dodging | |
| Rogue | 130 Gold | 2 | Defense | — | +15% chance to counterattack after dodging | |
| Rogue | 200 Gold | 3 | Defense | — | +8% chance to counterattack after dodging | |
| Rogue | 20 Gold | 1 | Damage | — | +5% Crit | |
| Rogue | 1 Skill Point | 1 | Damage | — | +5% Crit | |
| Rogue | 180 Gold | 3 | Damage | — | +3% Crit | |
| Rogue | 240 Gold | 4 | Damage | — | +2% Crit | |
| Rogue | 90 Gold | 3 | Damage | — | +0.3x Crit Damage | |
| Rogue | 3 Skill Point | 2 | Damage | — | +0.2x Crit Damage | |
| Rogue | 230 Gold | 3 | Damage | — | +0.1x Crit Damage | |
| Rogue | 20 Gold | 1 | Defense | — | +5% Dodge | |
| Rogue | 45 Gold | 1 | Defense | — | +8% Dodge | |
| Rogue | 110 Gold | 2 | Defense | — | +4% Dodge | |
| Rogue | 190 Gold | 3 | Defense | — | +2% Dodge | |
| Rogue | 2 Dungeon Point | 1 | Damage | — | +25% damage vs enemies at full HP | |
| Rogue | 1 Dungeon Point | 1 | Damage | — | +2 Poison stacks per application | |
| Rogue | 60 Gold | 2 | Sustain | — | Recover 15% more HP when entering a new floor | |
| Rogue | 160 Gold | 2 | Sustain | — | Recover 10% more HP when entering a new floor | |
| Rogue | 160 Gold | 3 | Economy | — | +10% Gold from kills | |
| Rogue | 30 Gold | 3 | Sustain | — | +8 Max HP | |
| Rogue | 150 Gold | 5 | Sustain | — | +10 Max HP | |
| Rogue | 3 Skill Point | 2 | Sustain | — | +20 Max HP | |
| Rogue | 280 Gold | 5 | Sustain | — | +20 Max HP | |
| Rogue | 90 Gold | 1 | Economy | — | +10% Luck | |
| Rogue | 120 Gold | 2 | Economy | — | +5% Luck | |
| Rogue | 200 Gold | 3 | Economy | — | +3% Luck | |
| Rogue | 130 Gold | 4 | Defense | — | +4% Magic Resist | |
| Rogue | 45 Gold | 1 | Damage | — | +5% Multi Trigger | |
| Rogue | 90 Gold | 3 | Damage | — | +4% Multi Trigger | |
| Rogue | 2 Skill Point | 2 | Damage | — | +5% Multi Trigger | |
| Rogue | 220 Gold | 4 | Damage | — | +3% Multi Trigger | |
| Rogue | 70 Gold | 3 | Damage | — | +1 Poison damage per stack | |
| Rogue | 2 Skill Point | 2 | Damage | — | +1 Poison damage per stack | |
| Rogue | 260 Gold | 3 | Damage | — | +1 Poison damage per stack | |
| Rogue | 55 Gold | 3 | Damage | — | +1 Poison stack per application | |
| Rogue | 3 Skill Point | 2 | Damage | — | +1 Poison stack per application | |
| Rogue | 120 Gold | 2 | Sustain | — | Potions are 25% stronger | |
| Rogue | 3 Dungeon Point | 1 | Damage | — | +25% chance for a third Multi Trigger repeat | |
| Rogue | 150 Gold | 3 | Sustain | — | 5% chance to heal on attack | |
| Rogue | 200 Gold | 3 | Economy | — | Shop prices and rerolls cost 5% less | |
| Rogue | 65 Gold | 3 | Damage | — | +1 Speed | |
| Rogue | 230 Gold | 3 | Damage | — | +1 Speed | |
| Rogue | 3 Skill Point | 2 | Damage | — | +15% chance for a second Multi Trigger repeat | |
| Rogue | 250 Gold | 1 | Unlocks | — | Unlock the Monk | |
| Rogue | 70 Gold | 1 | Damage | — | +20% damage vs faster enemies | |
| Rogue | 150 Gold | 3 | Damage | — | +12% damage vs enemies at full HP | |
| Rogue | 90 Gold | 1 | Damage | — | +30% damage vs enemies below half HP | |
| Rogue | 140 Gold | 2 | Damage | — | +20% damage vs enemies below half HP | |
| Rogue | 3 Skill Point | 3 | Unlocks | — | +1 weapon slot (up to 5) | |
| Rogue | 250 Gold | 3 | Economy | — | +5% XP from kills | |
| Warrior | 90 Gold | 2 | Defense | — | A fully blocked hit grants +1 Dmg this battle | |
| Warrior | 120 Gold | 1 | Defense | — | A fully blocked hit charges your attack timer by 15% | |
| Warrior | 85 Gold | 2 | Defense | — | A fully blocked hit restores 2 HP | |
| Warrior | 130 Gold | 1 | Defense | — | A fully blocked hit reflects 50% of the blocked damage | |
| Warrior | 100 Gold | 1 | Defense | — | Every 3rd fully blocked hit restores 3 Block | |
| Warrior | 150 Gold | 1 | Defense | — | A fully blocked hit has a 20% chance to Stun the attacker | |
| Warrior | 110 Gold | 1 | Defense | — | A fully blocked hit has a 25% chance to inflict Vulnerable | |
| Warrior | 40 Gold | 2 | Defense | — | +2 Block | |
| Warrior | 55 Gold | 3 | Defense | — | +3% Block Chance | |
| Warrior | 140 Gold | 3 | Defense | — | +4 Block | |
| Warrior | 3 Skill Point | 1 | Defense | — | +8% Block Chance | |
| Warrior | 5 Gold | 7 | Damage | — | +1 Dmg | |
| Warrior | 1 Skill Point | 1 | Damage | — | +3 Dmg | |
| Warrior | 65 Gold | 3 | Damage | — | +3 Dmg | |
| Warrior | 150 Gold | 3 | Damage | — | +5 Dmg | |
| Warrior | 4 Skill Point | 1 | Damage | — | +10 Dmg | |
| Warrior | 3 Skill Point | 3 | Unlocks | — | +1 bag row per level, the bag scrolls | |
| Warrior | 60 Gold | 3 | Damage | — | +1 Bleed damage per stack | |
| Warrior | 90 Gold | 2 | Damage | — | +1.5 Bleed damage per stack | |
| Warrior | 70 Gold | 1 | Damage | — | 10% chance to inflict 1 Bleed on hit | |
| Warrior | 85 Gold | 2 | Damage | — | +10% chance to inflict 1 Bleed on hit | |
| Warrior | 90 Gold | 1 | Sustain | — | Campsites heal 75% instead of 50% | |
| Warrior | 2 Skill Point | 1 | Sustain | — | Campsites also cure all your ailments | |
| Warrior | 130 Gold | 2 | Sustain | — | 15% chance to cleanse all ailments after each battle | |
| Warrior | 70 Gold | 3 | Sustain | — | 10% chance to cleanse Bleed after each battle | |
| Warrior | 70 Gold | 3 | Sustain | — | 10% chance to cleanse Burn after each battle | |
| Warrior | 70 Gold | 3 | Sustain | — | 10% chance to cleanse Poison after each battle | |
| Warrior | 40 Gold | 3 | Defense | — | +10% chance to counterattack after dodging | |
| Warrior | 100 Gold | 2 | Defense | — | +5% chance to counterattack after dodging | |
| Warrior | 60 Gold | 3 | Damage | — | +4% Crit | |
| Warrior | 90 Gold | 3 | Damage | — | +0.3x Crit Damage | |
| Warrior | 130 Gold | 2 | Damage | — | +0.2x Crit Damage | |
| Warrior | 50 Gold | 3 | Defense | — | +2% Dodge | |
| Warrior | 2 Dungeon Point | 1 | Defense | — | +30% Block | |
| Warrior | 1 Dungeon Point | 1 | Damage | — | Deal +15% damage while your Block holds | |
| Warrior | 3 Skill Point | 4 | Unlocks | — | +1 weapon slot (up to 5) | |
| Warrior | 75 Gold | 2 | Damage | — | +10% chance to gain 1 Enrage when hit | |
| Warrior | 95 Gold | 2 | Damage | — | +15% chance to gain 1 Enrage when hit | |
| Warrior | 60 Gold | 2 | Sustain | — | Recover 10% more HP when entering a new floor | |
| Warrior | 120 Gold | 2 | Sustain | — | Recover 5% more HP when entering a new floor | |
| Warrior | 180 Gold | 1 | Sustain | — | Recover 10% more HP when entering a new floor | |
| Warrior | 90 Gold | 3 | Economy | — | +10% Gold from kills | |
| Warrior | 70 Gold | 3 | Economy | — | Every kill drops +1 Gold | |
| Warrior | 20 Gold | 3 | Sustain | — | +10 Max HP | |
| Warrior | 50 Gold | 2 | Sustain | — | +15 Max HP | |
| Warrior | 110 Gold | 2 | Sustain | — | +40 Max HP | |
| Warrior | 200 Gold | 2 | Sustain | — | +40 Max HP | |
| Warrior | 4 Skill Point | 1 | Sustain | — | +60 Max HP | |
| Warrior | 90 Gold | 1 | Economy | — | +10% Luck | |
| Warrior | 120 Gold | 2 | Economy | — | +10% Luck | |
| Warrior | 40 Gold | 1 | Defense | — | +4% Magic Resist | |
| Warrior | 70 Gold | 2 | Defense | — | +8% Magic Resist | |
| Warrior | 60 Gold | 2 | Damage | — | +2.5% Multi Trigger | |
| Warrior | 110 Gold | 2 | Damage | — | +5% Multi Trigger | |
| Warrior | 120 Gold | 2 | Defense | — | +15% Block Regen | |
| Warrior | 2 Skill Point | 1 | Damage | — | Deal +10% damage while your Block holds | |
| Warrior | 100 Gold | 2 | Sustain | — | Potions are 10% stronger | |
| Warrior | 50 Gold | 4 | Sustain | — | +2% chance to heal on attack | |
| Warrior | 60 Gold | 3 | Sustain | — | +5% chance to heal when hit | |
| Warrior | 90 Gold | 2 | Sustain | — | +5% chance to heal when hit | |
| Warrior | 90 Gold | 1 | Economy | — | Selling items yields +25% Gold | |
| Warrior | 110 Gold | 3 | Economy | — | Shop prices and rerolls cost 5% less | |
| Warrior | 45 Gold | 1 | Damage | — | +1 Speed | |
| Warrior | 80 Gold | 2 | Damage | — | +1 Speed | |
| Warrior | 60 Gold | 3 | Defense | — | +1 Thorns | |
| Warrior | 100 Gold | 3 | Defense | — | +2 Thorns | |
| Warrior | 2 Skill Point | 1 | Damage | — | +25% chance for a second Multi Trigger repeat | |
| Warrior | 3 Dungeon Point | 1 | Unlocks | — | Unlock the Mage | |
| Warrior | 70 Gold | 1 | Damage | — | +20% damage vs faster enemies | |
| Warrior | 110 Gold | 1 | Damage | — | +15% damage vs faster enemies | |
| Warrior | 80 Gold | 1 | Damage | — | +25% damage vs enemies at full HP | |
| Warrior | 80 Gold | 1 | Damage | — | +25% damage vs enemies below half HP | |
| Warrior | 60 Gold | 3 | Economy | — | +10% XP from kills |